AI Insights · Timothy · September 2022
Top 5 Ultracasual Games in Latin America Q3 2022
Discover the performance trends of the top 5 ultracasual games on a unified platform in Latin America during Q3 2022, based on data from Sensor Tower.
The third quarter of 2022 has been an eventful period for the top ultracasual games in Latin America. Based on data from Sensor Tower, here is a detailed look at the trends in weekly downloads, revenue, and active users for these leading apps.
Slime it: Slime Game Simulator from Slime4Fun experienced a gradual decline in weekly revenue, starting from approximately $943 at the end of June and falling to around $454 by the end of September. Weekly downloads also saw a notable decrease, plummeting from 2.4K at the beginning of the quarter to just 5 by the end. Active users followed a similar downward trend, dropping from 9.5K to approximately 6.1K over the same period.
Fill The Fridge! by Rollic Games saw a peak in weekly downloads at the end of June with around 748K, followed by a decline to 163K by the end of September. Revenue fluctuated slightly, peaking at $641 in late June and ending the quarter at $202. Active users also saw a decrease from nearly 2M to approximately 801K.
Antistress - Relaxing games from Moreno Maio had a strong performance with weekly downloads peaking at 431K in mid-July before settling at around 253K by the end of September. Revenue was relatively stable, starting at $169 and reaching a high of $330 in mid-August before falling to $171. Active users remained robust, starting at 2.3M and maintaining around 2.5M throughout the quarter.
Diamond Painting ASMR Coloring by Crazy Labs showed a steady pattern in weekly downloads, with a slight increase from 57K in late June to 65K by the end of September. Revenue saw minor fluctuations, peaking at $305 in late August and ending the quarter at $237. Active users exhibited consistency, starting at 117K and ending at approximately the same number.
Jelly Dye:Satisfying ASMR Game from AI Games FZ saw a peak in weekly downloads at the start of July with 132K, followed by a dip to 40K in early September and a rise to 105K by the end of the quarter. Revenue was relatively stable, starting at $302 and ending at $273. Active users fluctuated, starting at 259K, experiencing a dip in early September to 125K, and then rising to 201K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.